Trees (and chains) of kinematic equations are used in robotics, computer graphics, and animation. In robotics forward kinematics refers to the use of kinematic equations to compute the position of an ...
Abstract: We propose a general attack framework based on evolutionary algorithms to quickly and efficiently generate low-perturbation adversarial samples for 3D point cloud data. Specifically, we ...
Abstract: This paper proposes a passivity-based Recursive Newton-Euler algorithm, abbreviated pRNE. The proposed pRNE algorithm solves the inverse dynamics under a passivity-based controller, which ...