Abstract: Recognition of occluded objects in unseen and unstructured indoor environments is a challenging problem for mobile robots. To address this challenge, we propose a new descriptor, Topological ...
Abstract: Real-time object detection and interaction are essential for various applications, including human-computer interaction (HCI), augmented reality, and robotics. This study examines the ...
Eric Warner is a Journalist and Multimedia Producer based in New England with over seven years of experience producing stories for multiple print, online, radio, and video publications. Eric has been ...
Classes, fields, methods, constructors, and objects are the building blocks of object-based Java applications. This Java tutorial teaches you how to declare classes, describe attributes via fields, ...
We discuss some of the most common design patterns in Java and how they can help you solve common coding issues. Learn more. A design pattern is a well-established and documented solution to a common ...
I am a Unity Developer at Keiki, creating cool educational games for kids. Fond of game design and fiction literature. I am a Unity Developer at Keiki, creating cool educational games for kids. Fond ...
I built this script to make swapping materials on ChilloutVR avatars much easier. Open Unity and navigate to the "NotAKid" menu in the top menu bar. Select "Quick Material Swap" to open the Quick ...
Using object pooling to replace Instantiate() and Destroy() can help the CPU on games with multiple instances of the same object, like bullet hell games or shooters. It also helps enormously on mobile ...