Draw the shades, put on headphones, and immerse yourself in these games with unparalleled atmospheres.
Behind the acid blood and jump scares of the Alien franchise is an even more insidious horror: a single employer with ...
For many fans, the behind-the-scenes strife of Alien 3 is as well-known as its on-screen excess: This is the movie that almost permanently pushed David Fincher out of Hollywood. Fincher inherited a ...
Some exceptionally unsettling elements were thrown together to create the Xenomorph when it first appeared in Ridley Scott's 1979 horror sci-fi, "Alien." Spliced from ...
Ridley Scott's inimitable 1979 sci-fi thriller, Alien, expertly ratchets up the tension by not having the titular alien show up on screen until roughly an hour into the film. Following in Scott's ...
The Xenomorph from the Alien franchise is having quite the comeback lately. First, in last year’s surprisingly good Alien: Romulus, then in this year’s Alien: Earth. So it’s no surprise that one-man ...
Like everything else in the modern landscape, Alien exists not only on the big screen but in comics, video games, toys, and even television. Despite the movies largely keeping xenomorphs defined by ...
Covering the video games industry since 2017, with experience in news, articles, lists, and reviews (and I blame The Legend of Zelda: Majora's Mask for that). If you are a fan of RPGs and want a third ...
Brad LaCour is a Senior List Writer for Collider. Based out of Los Angeles, California, Brad lives close enough to the stars but is too busy to find out where exactly they live. Brad is fairly certain ...
Within the dark hallways and blinking fluorescent lights of “Alien: Earth,” you’ll catch a small (but frightening) glimpse of a 6’2 Xenomorph lurking in the background. It’s the kind of thing that ...
We don't yet know why Sydney Chandler's Wendy can communicate with aliens, but we have some new insight into how the show pulled off the effect. Reading time 2 minutes While Alien: Earth fans ...
When Ridley Scott first premiered “Alien” in 1979, a new era of practical effects and creature design was ushered into the cultural zeitgeist. Almost 50 years later, the world that Scott built ...