I'm making a game for Android using Java and the Libgdx engine. However, I want the code to be independent of the engine, and so am wrapping any references to Libgdx in its own class. For example, for ...
Why, of course, by virtually starting up the Java class and pushing the buttons, so to speak. You test a Java class by calling methods on it from another Java class. The following Java source file is ...
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