The Hechinger Report covers one topic: education. Sign up for our newsletters to have stories delivered to your inbox. Consider becoming a member to support our nonprofit journalism. At the Hiidenkivi ...
McGraw-Hill Education has added more than 50 game-based learning activities to its digital course materials. The company worked with Muzzy Lane Software to develop simulations that "provide ...
Forbes contributors publish independent expert analyses and insights. CEO & Co-author of Mastery - Why Deeper Learning is Essential... Imagine a sales team being trained on an innovative new product—a ...
Learn how museum educators at the Smithsonian are going all in with game mechanics for learning and embracing the playful, experimental side of education through the structure of familiar games.
What is Place-based Learning? Place-based learning is an instructional approach that focuses on developing student’s sense of place and learning through exploring their environment. Thus, most ...
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...
Teaching techniques refer to the diverse array of strategies and methodologies employed by educators to engage students and facilitate effective learning experiences. What are some examples of ...
At the Hiidenkivi Comprehensive School near Helsinki, Finland, students don’t spend all their time learning what other people have discovered. They set out to discover new things on their own. The ...
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